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Showing posts from August, 2023

Thidyrin and Fransisco

Thidyrin the Sorceress Female Human LE Rolls: +2 Int +2 magic Actions: (1 pre turn) ARCANE MISSILE: Hurl a shard of pure arcane energy at a target you can see. If only doing 1 damage, the missile ricochets, hitting a second target.      TARGET: 1 target you can see      DURATION: INSTANT TRANSLOCATE: Roll INT. A target you can see also rolls INT. If you beat their roll, instantly swap places with them in a puff of smoke      TARGET: target you can see      DURATION: INSTANT ILLUSORY SELF: Conjure a very realistic mirror-clone of yourself, lasts 1D4 ROUNDS. The clone has no solid mass, and vanishes if touched.      TARGET: SELF      DURATION: 1D4 ROUNDS or touched _________________________________________________________________________________ Fransisco Albaregno Green eye, blond haired, young man, about 17 years old. He is of the local noble family Albaregno The favorite youth pastor ...

Character Introductions: Kellum

I am Kellum  the Human Norseman. Some call me Warrior, Fighter, Killer, Revere, and they are not wrong. Now I am putting my skills to use making money hunting bounties.  Hearts: 1 Sanity: 10 Stats: STR +2 / DEX 0 / CON +2 / INT 0 / WIS +2 / CHA +1  Efforts: Basic +1 / Tool +2 / Gun 0 / Magic 0 / Ultimate +1 Armor 14 / Defense +4 ABILITY SLAYER - If attacking an enemy you have already harmed, do ULTIMATE effort. GEAR AXE & HARNESS - A huge chopping weapon of one or two blades. Damage timbers or structures, but impossible to conceal.     -  WEAPON GEM : attached to any weapon adds +2 to tool effort. KNIFE BELT - A sling of sorts which holds up to 8 daggers and throwing knives in concealed scabbards. One scabbard includes a poison-protective sheath. MIXED ARMOR GARB - Common garb for adventurers, a mix of padded gambeson, leather belts, and armor odds & ends. +2 DEFENSE. ADVENTURE'S PACK - A torch, bedroll, scrap of jerky, app...

ICRPG Boggle

Boggle ♥ The little bogeys of fairy tales. Lurking in the fringes of the Feywild and also found on the Material Plane, where they hide under beds and in closets, waiting to frighten and bedevil folk with their mischief. Born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. A forsaken child might conjure a boggle and see it as a sort of imaginary friend. A boggle might also appear in the attic of a lonely widower's house or in the caves of a hermit. Rolls: +2 Dex ACTION: Pummel. Attacking with its large club-like fists. Oil Puddle. The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for an hour or until washed away. Oil Walk The boggle can move from oil puddle to oil puddle like it...

The Saga of the Dice Begins

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Today starts the beginning of my first public recording of a solo TTRPG. These Lonely Dice Sagas have been inspired by Tail of the Manticore  ( Blog ) ( Podcast ) and is my attempt to weave my own tales in that same vain. I will be using my favorite TTRPG system, ICRPG Master edition with some house rules. This will also be a randomly generated world, created from prompts from books  The Solo Adventure's Toolbox , parts 1 and 2, along with the book the  Tome of Adventure Design and the website fantasy name generators . From these random elements we will craft the characters, adventures, and the world. The core pillar of this game and setting will be that of a Grim Dark Fantasy where there may be adult themes and language. Only the dice know who will survive and where the story will go. Read discretion is advised.  With that out of the way lets begin ...